Music technology skills (DAW, VST, MIDI, synthesis, sound design)
Music theory (analysis, harmony, counterpoint, orchestration, rhythm, global music)
Game development (Unity, Unreal, proprietary engines; P4, Git, Python, C++/C# etc.)
Native English speaker & conversational Japanese (N3)
Team management & outsourcing experience
Various music experience (stage managing, record labels, radio hosting/programming)
Games I've Worked On:
Rocksmith+ (Ubisoft)
Senior Music Analyst Harmonic/rhythmic analysis of songs, implementation of ingame content, tools/pipeline design/implementation, team management, outsourcing management
Orangeblood (PLAYISM)
Composer Composed original soundtrack
* Soundtrack available as official DLC! *
YUMENIKKI -DREAM DIARY- (Active Gaming Media)
Composer & Sound Designer Composed original soundtrack and sound effects for post-release DLC
Cowboy Yakuza (Active Gaming Media) - Early Access
Composer & Sound Designer Composed original soundtrack, created & implemented all sounds, various random tasks
Music / Live Performance
'Screaming!'
Acousmatic piece created entirely from manipulated clips of screaming. Spectral transformation, sample mangling, etc., etc.